AI Insights · Timothy · October 2025
Top 5 First Person Games Performance in Slovenia Q3 2025
Discover the performance trends of the top five first person games on a unified platform in Slovenia during Q3 2025, including insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top five first person games on a unified platform in Slovenia showed varying trends in downloads, revenue, and active users. This analysis is brought to you by Sensor Tower, where you can find more detailed insights.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at approximately $5K in early July, before experiencing a gradual decline. Weekly downloads remained relatively stable, averaging around 160 per week, while active users decreased from 1.8K in late June to just below 1.2K by the end of September.
Hunting Sniper: Showdown showed a resurgence in weekly revenue towards the end of the quarter, reaching $1.3K in the last week of September. Downloads peaked at 397 in late August, before settling around 220 by the end of the quarter. Active users remained steady, averaging around 1.3K throughout the period.
Minecraft: Dream it, Build it! from Mojang had a peak in weekly active users at 6.7K in early August, though it ended the quarter slightly lower at 6.1K. Revenue experienced a decline from a high of $953 in early July to $371 by the end of September. Downloads were consistently low, with a notable drop to just 9 in the final week.
Fishing Clash: Sport Simulator saw a significant increase in revenue, reaching $1.3K in the last week of September. However, downloads showed a downward trend from a peak of 454 in mid-August to just 51 by the end of the quarter. Active users also declined, from 574 in early August to 293 in late September.
Standoff 2 by AXLEBOLT LTD experienced a varied revenue trend, with a peak of $712 in early September, followed by a decrease to $213 by the end of the month. Downloads decreased steadily from 159 in mid-July to 57 in late September, while active users remained relatively stable around 350 throughout the quarter.
These insights reflect the dynamic nature of game performance in the Slovenian market, highlighting both challenges and growth opportunities for developers.